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Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The gauge can be used for five different techniques, requiring players to choose which to prioritize. The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, using the skills learned in World Tour mode, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight 's Metro City and the small, fictional Central Asian nation of Nayshall, with action-adventure gameplay. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. See also: Gameplay of the Street Fighter series
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